AI Insights · Timothy · April 2022
Top 5 Gacha Games on iOS in Russia, Q1 2022
In Q1 2022, the top 5 Gacha games on iOS in Russia showcased varied performance trends in weekly revenue, downloads, and active users. Here’s a detailed look at their metrics.
In Q1 2022, the top 5 Gacha games on iOS in Russia showcased varied performance trends in weekly revenue, downloads, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.
Genshin Impact: Natlan Launch saw a significant fluctuation in its weekly revenue, peaking at approximately $372K in early January and staying above $200K for most of the quarter. Weekly downloads started strong at around 37K but experienced a gradual decline, ending the quarter at approximately 19K. The game maintained a robust number of weekly active users, peaking at 382K in late January and closing the quarter with around 332K.
Hero Wars: Alliance RPG experienced a notable spike in weekly revenue, reaching about $193K in mid-March. However, downloads saw a sharp decline from around 30K in early January to just 652 by the end of March. The game’s weekly active users also followed a downward trend, peaking at around 42K in late January and dropping to about 31K by the end of the quarter.
Rise of Kingdoms had a varied revenue performance, peaking at approximately $127K in late January. Weekly downloads showed a significant decline from around 20K in early January to just 2.7K by the end of March. The number of active users increased to a peak of 181K in late February but ended the quarter at around 71K.
Lineage2M experienced a decline in both revenue and downloads over the quarter. Weekly revenue started at about $85K in late December but dropped to around $28K by the end of March. Downloads also decreased from 1.5K to just 393 in the same period.
Finally, Empires & Puzzles: Match 3 RPG showed a decline in revenue, starting the quarter at around $75K and ending at approximately $14K. Downloads followed a similar trend, starting at around 4K and dropping to just 696 by early March. The game's active users peaked at around 61K in early January and ended the quarter at approximately 46K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.